I made a few of the simpler models, but never got much further than the dodecahedron. I certainly never got as far as making any of the fiddly stellated ones.
So today, when I came across a posting in Google+ about Anselm Levskaya's website polyHédronisme, I was taken right back to those days. Playing with this interactive web-based systems is much easier than fiddling with card, glue, and scissors, though. Type in a few commands, and a zoomable, rotatable polyhedron appears!
I've spent my afternoon playing around on this site, and reading up on Conway polyhedron notation that is used to define shapes, and now I can say I have at last "made" some of these polyhedra.
The small stellated dodecahedron is made by raising a pentagonal-based pyramid on every face of a regular dodecahedron. If the pentagons making up the dodecahedron have side length 1, then the height of each pyramid should be* \frac{\sqrt{4\sqrt{5}-1}}{2} \approx 1.41
The Conway notation command in polyHédronisme that achieves this is k(5,1.41)D, which means: start with a dodecahedron D, then raise a pyramid of height 1.41 on each 5-sided face.
The great dodecahedron is made by making a pyramidal dimple in every face of a regular icosahedron. If the triangles making up the icosahedron have side length 1, then the depth of each pyramid should be* \sqrt{\frac{1}{2}- \frac{\sqrt{5}}{6}} \approx 0.36
The Conway notation command in polyHédronisme that achieves this is k(3,-0.36)I, which means: start with an icosahedron I, then indent a pyramid of height 0.36 on each 3-sided face.
The great stellated dodecahedron is made by raising a pyramid on every face of a regular icosahedron. If the triangles making up the icosahedron have side length 1, then the height of each pyramid should be* \sqrt{\frac{7+3\sqrt{5}}{6}} \approx1.51
The Conway notation command in polyHédronisme that achieves this is k(3,1.51)I, which means: start with an icosahedron I, then raise a pyramid of height 1.51 on each 3-sided face.
So much for standard polyhedra. But polyHédronisme doesn't stop there. I had great fun playing about with the notation language, producing weird and wonderful forms:
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(i) k(20,1)bk(3,2)I (ii) k(12,1)k(10,2)bk(5,1)D (iii) k(20,-0.3)k(6,0.3)bk(3,-0.3)I (iv) k(24,-0.5)k(6,0.2)k(20,-1)bk(3,-0.1)k(5,1)D |
The results of play can only really be appreciated on the site itself, rotating the polyhedra, and getting a real feel for their shapes, with all their dips and bumps. A marvellous site.
* The book Polyhedron Models has helpful stellation diagrams that allow these heights to be calculated, with a little trigonometry.
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